RingsideReady
Combinations
Descriptions are free. Premium plays a motion plate of each combination being thrown.
25 results · Educational support, not a replacement for a coach.
Cross, body cross
The same punch twice at two different levels. Simple to describe and hard to do without dropping the head.
Cross, hook, cross
A rhythm-breaker that starts on the rear hand. Useful when someone has timed your jab.
Cross, lead hook
A short, heavy pair for when you are already in range. The hook comes back the other way as the cross turns you.
Double jab
Use the first jab to measure and the second to land. Also the simplest way to walk someone backwards.
Double jab, cross
Use when someone is backing away from a single jab. The second jab closes the gap the cross needs.
Double jab, cross, hook
A longer combination for bag and pad work, building the habit of keeping the feet under a four-punch sequence.
Double lead hook
Two lead hooks in a row, usually body then head. The first turns them, the second arrives where they have turned to.
Hook body, hook head
Two hooks from the same hand, one to the body and one to the head. Classic close-range work.
Jab body, jab head
A first lesson in changing level. Drop the level, jab the body, come back up and jab the head.
Jab, body cross
Jab high to lift the guard, then drop the level and put the cross into the body.
Jab, cross, jab
Finish on the jab so you end long and can step out behind it. A safe way to leave an exchange.
Jab, pivot, hook
Jab to hold their attention, pivot off to an angle, then hook from the new position.
Lead hook, rear uppercut
Close range, when straight punches have no room. The hook turns the guard one way and the uppercut comes up the middle.
Lead uppercut, lead hook
Two punches from the same hand at close range. The uppercut lifts the guard and the hook goes around it.
One-two
The first combination anyone learns. Use it to measure distance and to get used to throwing two punches as one movement.
One-two-three
The standard three-punch combination. The hook lands where the straight punches have pulled the guard away from.
One-two-three-two
The four-punch extension of the standard combination. Finish on the straight punch so you end square to the target, not past it.
One-two, slip, cross
Throw, expect the answer, slip it, and come back. It builds the habit of moving after punching rather than admiring the work.
Overhand, lead hook
The overhand travels over an extended lead arm; the hook follows as they turn away from it.
Parry, jab
The simplest counter there is. Catch or parry their jab and put yours straight back down the same line.
Rear hook, lead hook, cross
Alternating hooks into a straight finish. Good for learning to stay balanced through repeated hip turns.
Roll, lead hook
Roll under a hook and come up on the other side with your own. The roll loads the punch.
Slip, cross
A counter. Slip outside the jab and answer with the cross while their hand is still out.
Slip, overhand
Slip outside the jab and come over the top of their extended arm.
Uppercut, hook, cross
Close-range combination that finishes with a straight punch as you step back out to range.
